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01/27/2012 by admin

Task flow

theme, has a strong Japanese style, has been mercenaries as a major propaganda, and open service, we are also the first time into the game, a simple pre-game experience. Game Name: Brave Wings operating companies: the saying red fox development companies: Yufeng line test type: do not delete files Niece exquisite Japanese-style screen clear picture of the game, the feeling of rough at first glance, but after a period of time after the game will find the game’s portrayed in the scene very well, the city’s buildings, the wild vegetation, are portrayed very detailed. Q version of the role with style, the game screen has a strong Japanese RPG style, technology and magic are two main themes, the spacecraft floating in the sky, very beautiful city of magic, stand-alone game players are familiar with natural think of the RPG FF and other Japanese works. Riding a dragon flying in the scene when the scene will feel the game is very broad. For a client who is only 700M, has been quite rare. Beginning of the game will be able to ride around Fei reward novice stage flop game novice detailed guidelines for wayfinding system is very strong game, the players quickly learn how the game is very important. Wings of brave newcomers in the early guidelines can be quite detailed, and may even let the players know the game will feel tired …, from the start into the game, the player was prompted by a variety of pop surrounded each new features appear, has prompted players to pop in detail the operation of a variety of ways, but as the game progresses, although the density of pop less and less, but it does not mean only once, some tips will be repeated from time to time appear, allowing the player to enhance memory. The game also voice prompts in the novice stage, is a very Meng (or Fadia) of Taiwanese accent female voice prompts, tips with a variety of pop, the player can quickly learn the basic game system. Dazzling pop the game prompts the system automatically find its way quite well, the task now will be in the right side of the wizard prompts, this is the common lot of game systems. More special place in the small map under the convenient. Detailed tasks automatically find its way to upgrade quickly smooth compact pre-game before the 30 tasks is very clear, the first 10 Xinshoucun learning in basic equipment, combat, skills, operating 10-20 mission began involving the killing, collection, mercenaries, etc. content, the player all the way if you do not see the task description according to automatically find the right way can be easily completed. 20 individuals began the daily task of running rings, 10 rings a day, reward a lot of experience. While 20 will be able to access a copy, even if can not find a fixed team, but also in the group automatically queued to the system, it is convenient. The copy has a mission, some in the internal, and some in the outside, this can play a copy of the first players to make a guide. This is the task of selling Meng general teaching of this stage is actually a novice enemies are relatively simple, but because there is no protection from the novice stage, players can auto-body medicine off,cheap diablo 3 gold, it will not die. Rhythm before the 30 is very compact, very fast upgrade, about 4,5 hours to rise, players may be familiar with online faster. Overall, combat screenshots, Wings of the brave first impression is very good, the game was Japanese style, but not take the casual route, in the first 30 have been exposed to a lot of systems, such as acquisition, and equipment to build , mercenary, associations, etc., but this stage is still in the novice stage, for the purpose of teaching, and not fully expanded. In the beginners guide, the very detailed, even if not played the game the players can quickly get started, for the old players, it is easy to add a pleasant, overall, the game early is a very straightforward process,Diablo 3 Time Card, interested players you can try.

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01/27/2012 by admin

Real new helper,

PK as PK, the emphasis is on the operation and combination of skills, therefore, the more skilled players will be able to provide more for the idea PK. fighting ideas, play a significant role in actual combat! New professional skills There is a group of attack damage, and to prohibit the enemy flying. Although the emphasis is in the PK duel one on one, group attack skills may not play a big effect, but PK gain the upper hand. Hard-fought screen) 7 × 7 as the center of the storm will fall within the scope, create a group attack damage. When the Master-to-many, this skill can play a significant effect. Master with other players in one-PK, the skills can restrict the use of its advantages of no attack from the opponent, as long as the opponent is located within the screen, you can attack. Combative target, then attack the target can not go out. Skills for 5 seconds, every second, four skull and crossbones have a chance to fear being trapped in the player, the player once the fear, the time before the end of the skills will be trapped within the cage inside, the end of the skills, four skeletons disappear,diablo 3 gold, causing the center to be surrounded by a moment of injury. This action can limit the opponent can hurt the opponent’s skills, so that priests in the PK advantage. Soaring PK is a manifestation of the overall strength of the player, the player operating skills showdown! More exciting,Diablo 3 Time Card, so stay tuned

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01/26/2012 by admin

Wang Wenhong the online gaming industry and cultural values ​​should attach importance to industry,

See Showgirl, take the game around, latest news about Net Fair, Click to enter special Sina Sina Net Fair Game News Game News October 29, the first comment on cultural salon online games in Beijing today most of the new Hotel. Sharon Ministry of Culture Market Department under the guidance of the lead by the Institute for Cultural Industries, Peking University, invited academics, education, legal and other related experts and scholars, representatives of online game players and game companies to participate, the online games and its derivatives a variety of cultural phenomena, to analyze and comment on hot events. Sharon’s second issue is the game the comments and other films of the same between literary criticism and differences; The third issue is about the current game reviews some of the errors and deficiencies, and high quality of the game which should meet the requirements of . In the salon the next agenda, attendees will mix two or three topics for discussion. Wang Wenhong for a speech. Wang Wenhong: the value of the online gaming industry and cultural values ​​should attach importance to Wang Wenhong: I said a few words. Participate in this meeting today to say there is a different kind of mood, why do you say? In 2005, we and Beijing University of Posts and Telecommunications Beijing Culture Division opened a joint symposium, that the Secretary should Tuo was also attended meetings, but at that meeting, Tuo Director and some experts are calling, network the game is now closely integrated with the young up and inside there are some problems which, on appeal to the University which can not enter these comments online games? Online games for young people to do to give direction, guidance. But that time may also be online games in China is just emerging soon, our local online game is not too much, imported online games or small, just Tsui said, he gave an evaluation of the Secretary Tuo, cultural officials, was I laughed. Speaking of cultural officials, I do not know do not read, Tuo Director in our Beijing University of Posts this year, we have a book out called group. Because that is the first book I had the privilege to see, so I understand why, in 2005, when the Ministry of Culture, as Tuo as a Secretary to propose the idea. Today our online games from the perspective of cultural and aesthetic point of view to have such an academic salon, is it? Let’s say that the game can be said of them now in our Declaration said, it has been listed as the ninth art,Buy SWTOR Power leveling, I think this is not controversial, and is well deserved. Because the origin of our literature and art is from the start of the game, I study literature, I remember my literature teacher taught me, told me literature from life, and life from what time? Is the origin of the games. And he would have commented Shearer, the game can be said that art originated as a direct foundation of the game is an art, it is not debatable. Today, I think there is such a coalition can produce, in the future, the game, from the culture, from the aesthetic to comment further on it, dig it, I think this is a very meaningful, and should have quite There are times meaningless. Online games from birth to the present, it can be said in favor of the community of those who have criticized those who have, Man Mazhe have it, the sounds are, to join me and we Shen teachers review at that time imported online games, there has been a series of questions, that is, a few days ago, I have a graduate student, he did a dissertation is, China’s online game about the cultural value of research, I think this topic is fine, but his parents came told me that, that we forget the child always to play the game, you are the Ministry of Culture, can you talk with the country, can not let a little way he always play the game, so now it is impossible not to play, but how to guide it important. So I think after the establishment of our alliance, my biggest feeling is it? Well because I am a teacher, of course, very concerned about the growth of students, I think the guidance of students in the future, it is indeed played a key role, and this guide is a cultural guide. What should be recognized? After the birth of online games from now, whether it spread from culture, or its aesthetic value, I think should be better than any kind of cultural forms are more younger, all of a wider and larger. Then such a huge cultural forms, with such a deep, extensive cultural content of such an art form, as critics later, regardless of the angle from which to comment, can not ignore them, do not ignore them. So I feel that this alliance was established, for online games, whether it is digging its cultural value and aesthetic value of its mining are very meaningful. I just listened to a few teacher’s speech,Cheap SWTOR Credits, several speakers, I am very touched by the. I have a few suggestions, I do not want to say too much, while we certainly want to talk about online games and movie reviews that it’s different, it certainly is different, movie reviews is a static, not good, the state review of Ye Hao, who Review of Ye Hao, then you can not let him perform, do not let it show up. But online gaming is not, it is dynamic, not stop, so the comments it certainly is different from the literature reviews, movie reviews, theater reviews characteristics, then who is going to do this feature? I think certainly some of the literary criticism of the experts, or academic, or some manufacturers to do it. However, some teachers just talked about, people who do not play online games how to evaluate his network game? I think this is the salon to our academic network presents a problem, this is indeed a problem. If you say, we comment on the game field, it will certainly be younger, and cultural foundation of these young people may also light a little bit, I think this is our problem to be solved Sharon, this is a problem. In addition, I have a suggestion, let the Ministry of Culture are, who we also call the League, I would recommend anything? We can not recommend this league these games manufacturers, some teachers may have mentioned, when you dig out of a local network game, as you personally, not only to consider its industrial value, you can also look at the individual you this online game of its cultural value in what place? Today, much of it cultural value? So it’s spread to the audience who should be receiving? I think as a manufacturer, they should not have such a mechanism to comment? Such a body? I have such an idea, this is one of my suggestions. There is one, we Beijing University of Posts, because we can say that the network of cultural studies center established early, under the guidance of the Ministry of Culture has also done some work in recent years. Journal of Beijing University of Posts and Telecommunications us is a part single-board social sciences, culture is the network part, the part we have a row from 2006 to the present, are given every year some part of Beijing, network culture section. So I said in this column, because we have many comments online game works, just the courage to say, a university will certainly be a book, I think this is fine, this is also a leading academic trends. In addition, I am here to request a part of the manuscript can not have, because I was part of the editor, but also to our orchestrated, each phase would be able to have four, five right, this is the case in 2012, is now too late, 2012 In the first phase or second phase, we can be a continuous period of so few. To Yong: Well, thank you! Wang Wenhong: Well, I said that.

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01/26/2012 by admin

Face Status and future consumption patterns of online games industry service _8699 _

See Showgirl, take the game around, latest news about Net Fair, Click Sina Net Fair special game text / Gao Bin Introduction: online spending is the lifeblood of supporting the development of online games market. In 2010, China’s online game market, the actual sales of 32.37 billion yuan, which grew far less in previous years. Industry analysts agreed that the online games market, the saturation period, the product base, increase the number of user groups diminishing, is caused by China’s online game market profits were down one of the main. The two products as consumption patterns online nowadays, March 2011, Shanghai Giant Network The Declining pace of growth, the actual profit margin is worrying future online games online games third generation of the C2C consumption patterns show a form, its feasibility still needs time to research. But for the time consumption, props consumption, the consumption patterns of these two drawbacks, the development of China’s online game market, warning of future consumption patterns. The dilemma of the existing consumption patterns online games online games market value created by increased year by year, but its profit margins were declining year by year. On the one hand due to the current online product competition, and it also reflects the very objective of the current consumption patterns online games and online games have been unable to adapt to the development of products, users of the existing consumption patterns have been inconsistent. The 2010 survey data online users, online users believe that online spending patterns directly reflect a form of entertainment product, the Most products reflect more of a China’s online game users in 2010 from the occupational structure of the data on the chart can clearly see that the Chinese online game users in the occupational structure of the subject as follows: working-class. So for now The exclusion of the basic point is now online disadvantages in consumption patterns. Time consumption: Time consumption of games are not set up mall, do not support the sale of RMB props, games, business users only when consumed in the game long to charge. Time consumption patterns to create a relatively fair gaming space, but time consumption patterns is that the biggest drawbacks: the role of culture for a long time, requires high quality of the game, to be higher product viscosity. Triggering role of growth slow progress online games, games, all kinds of entertainment for the slow development of objective reality. Profit from the business aspects of the game, if you want to earn high profits, we must ensure that the game has a very high quality, or else the game appear rigid shrink, will face a similar strong impact of online products, resulting in huge loss of customers. For tourism products, it has a good income. Spending time online Another important factor in earnings, is the game account number and account number is in the game long-term active. In the users, the average monthly consumption of a single account in the 50 or so. However, this data is only reflected in the active account, spending time online for a large number of dormant accounts in the product concerned, not with the consumer. Consumer props: props consumption on online user-generated effects is the most fundamental: the direct consumption of the yuan in the form of business to purchase the game from the game of personal glory! Props to stimulate the consumption of online users vanity, satisfaction, success of heroism and other virtual life achievements. Stimulate users ambition, comparisons desire, and even the form of the game made for the user looking for respect, recognition of the illusory realm. Consumer products for the gaming props rapid accumulation of wealth lay a solid foundation, but too much emphasis on props such online consumer product importance, resulting in the vast majority of ordinary users can not pay the high cost of the game, resulting in serious loss of users. According to the %! Widely believed that China’s current domestic consumption of the vast majority of players online abnormal exclusion of props, they generally think that the yuan to build the online consumer patterns, severe loss of fun interactive games and game fairness. Leading to online entertainment as the main players a huge loss. Online C2C concept was born, its feasibility in March this year to be wait and see Such consumption patterns and the current C2C online shopping platform in the model are very similar. In this regard, the evaluation of the industry to be mixed. From the surface analysis, the online C2C model Angelica is an extension of the expansion of consumption, props, game systems can be understood as a hard player to deliver customized transaction tax of 5%, instead of paying players get 95% of the game is profit. If the The first is paying players into the game the yuan currency, and then from the hands of non-paid players in the game currency to buy game items, the system extracted from transaction fees; not paying players get game coins = selling price – paying players procedures fee. This simple C2C sales model, the surface charge players to obtain the necessary post-consumer, non-profit-paid players selling game items. Then when the top-paid players continue to buy game currency in the hands of non-paid players of the game props, bound the hands of non-paid players make the game a lot of hoarding money, then the game will lead to inflation within the economy? The answer must be These coins produced by the game, the game will be the content of the carrier, all digested in the game. Life skills such as game systems, and equipment to strengthen the system, pet system, etc., need to consume to complete their game currency key. In other words, consumption patterns in online C2C, the consumption of the original props were hidden there in the game’s various systems, prior to the specific nature has not fundamentally changed. As long as the system default back to the game currency trading game, you can determine the nature of the consumer game – props consumption. To be sure, online C2C consumer consumption patterns props contradiction in today’s online consumer environment, and gave birth to compromise consumption. Consumption patterns than simple props, C2C consumer does allow some non-paying players to enjoy the features of the original props at the consumer. Furthermore, since currency in circulation is only play money, a greater degree of intimacy the user and the game, mainly reflected in: workers have income, sell everything and other factors, and reflect the values ​​of non-paying users. So, online C2C online consumer spending will become the mainstream model? As the game currency is a measure of inflation the only game props standard price, so once when the game is a lot of hoarding money, and the system is unable to fully digest, it will surely give the game a huge impact on the economic market, and even the collapse of the economic game system, so rapid depreciation of the currency game, so that non-paying users can no longer obtain, and ultimately result in the loss of a large number of users, the game died. Thus, in the absence of a complete custom online C2C consumer mode Although the game within the game business by the unspoken rules of operation, to reduce the props out of production, increase game content expenses, but this reduces the quality of the game, slander the reputation of the game initiatives, online users will inevitably be cast aside! Is the appearance of online C2C C2C, its not really in the C2C online shopping sales model. Game in which both play a commercial supplier, but also played a demand providers, users and non-paying users pay only for the game of wealth middleman role. Therefore, the nature of online C2C consumer, just the thought of spending some of the drawbacks of props to improve its game business is the biggest beneficiaries of the status is still not shaken. Abstract idea: the fourth generation of online gaming consumer consumption patterns of the three models,Buy SWTOR Credits, still emphasized the money in the game’s status and role. The face of a large number of online users seeking real fair game environment, nowadays online consumption patterns are still unable to meet the needs of gamers. In this regard, the user may wish to order online mentality, the concept of the future fourth generation of online games to consumption patterns. Because the market is the user’s online market. Concept one: update fees for full free game entertainment, but to update the information sheet for the consumer approach, the game companies to make users pay the cost of updating the game. This can eliminate the consumption patterns hidden within the game open with a prop consumption, thereby reducing the money in a leading role in the game, reflecting the interactive fun fair game. However, this consumption pattern also has two technical problems: First, how to protect the security updates, anti-piracy, anti-leak, in order to protect the fundamental interests of the user fee update; Second, the update must have the charge of the game very high quality of the game, so in order for users willing to pay for updates. Update payment model, has been used in stand-alone game sales, such as It can be said, always stand-alone game the forefront of online games, online games then it will pay in the future use of newer, remains to be further verified. Vision II: B2C B2C online barter to achieve the formation of network security technology to a certain level, the inevitable outcome. So in terms of the network game, can the concept of the introduction of online B2C transactions in kind consumption? For example, users selling items in the game no longer confined to the game props, but rather to the physical reality through the online trading platform, set up by the players in the game store, selling real physical goods! In addition, the game can also be set up official business B2C platform, allowing the player to use the game’s official currency in the shopping B2C platform, in order to achieve the currency back to the rope of the game and absorption. Example: Official AVATAR clothing B2C platform for the sale of props, on the one hand can be used to play the role of the dress, but the user will buy the props to get in the real physical version of AVATAR dress! Concept into the B2C online games, online games can make more with authenticity, the user closer to the reality of distance, and into the immediate actual users in real life. And instead of real money in game currency for consumer shopping in the game, yet more alternative online consumption patterns. Concept is a theoretical assumption, put into effect is effective innovation. Consumption patterns of online games absolutely will not stop progress, but I fear to meet the needs of the game, and the nature of online spending. That is: the balance of the game is relying on to support the consumer. Consumption patterns of end-stage body: low-profit sales from 2010, China’s online game market hit bottom can expect the first time, exposed the defects of previous consumption patterns, has seriously affected the normal development of online gaming market, and consumer awareness of the more rational players to the stronger. In view of March this year to a simple game currency in the form of it. The face of increasingly fierce market competition, online games will have a direct impact on consumption patterns, an online game of survival. If consumption patterns are too straightforward or seriously affect the balance of the game system, then many users will be realized in the period of the game experience, In addition, implantation of hidden content in the game too much consumption channels,SWTOR Power Leveling, but also experienced users will generate resentment and increased churn, because they do not have a good reputation for online products, they will not have an optimistic outlook for sales market. From the point of view, the reason is now online mode allows users to generate consumer resistance, reason is that online games In this way, the industry also clearly aware of the online gaming industry to bid farewell to As a result, the online games market in 2011 has a new term The so-called Sales of new means of travel, and new ways to draw customers. Nowadays try to have a variety of low-profit sales of game products. Such as the grand Many ways to reduce the cost of the user in the game, to attract users attention, objectivity further stimulus to the user in the game-product consumption. Reflected from the industry, low-profit sales are an effective means to secure online sales, the user can play the role appropriate to narrow the gap between the strength, so that some ordinary users to get the role of low consumer strength, thus further increasing the user’s stick to the games degree. As a result, low-profit sales not only meet consumer desire for the game user, while a strong online consumer market, expand consumption patterns online form, is embodied in China’s online game market, most notably the sale of the means to explore and try, but also important way to win one of market opportunities. Summary of online games and improve consumption patterns of innovation, will help China’s online game market’s healthy development. In particular, will ease the process of users in the consumer game business with the conflicts that arise. Time consumption, and consumption has been exposed too much props drawbacks, and these defects will also be a serious impediment to China’s online game market, the normal development, and online game users to cause a more intense psychological conflict. So open up new online game consumption patterns, to re-draw the user’s attention to China’s online game market, has become China’s online game industry will be faced with an important issue. For the so-called third generation of online games in consumption patterns Consumption patterns of China’s online game development will continue to explore down.

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01/20/2012 by admin

Find the Bright Summit activities in the second quarter on October 31 _8740 _ Industrial Services

See Showgirl, take the game around , latest news about Net Fair , Click to enter special Sina Sina Net Fair Game News Game News October 29 , 2011, net during the fair , a perfect world, today announced the Top -line activities in the second quarter of Huangshan opens October 31 . Sina first to bring the game live on pictures . According to the organizers revealed a perfect world , the second leg of Look for tour will be officially on October 31 from Beijing , passing the Songshan Shaolin Temple , via Fengyang ,Cheap SWTOR Power Leveling, and finally arrived in Huangshan Bright Summit , gathering the torch to complete the journey to explore . Vice President Sina game ceremony Shenghuo Ling Yeung attended the signing ceremony although Geographically speaking, it was thought that the search of the Kunlun Mountains where more Mingjiao carry light , but a hundred miles radius of Huangshan area , but have most of the scenes of the novel the place . This Bright Summit the world looking for the perfect look for the Bright Summit activities in the second quarter activity in the second quarter guest photo first , passes through the Shaolin Temple . This is not only the master Zhang San-feng of the meditation master Jue Yuan , Zhang San-feng childhood, place , or mention the road head teasing Kunlun Zhang Wuji fought the Shaolin Sanseng ,Cheap SWTOR Credits, Zhou Zhiruo blame others, Xie Xun older prisoners , and then place a monk . Shaolin ‘s in the

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01/20/2012 by admin

From the emotional to the world’s five new online system to predict future industry services _8603 _

Say the game is perfect virtual reality human-paved roads, these roads must be online so the highway, so this road every model starting at a faster rate, and reach the finish line before , and then varying the length of its life cycle does not change the fact that more and more users, so this highway is also ongoing maintenance and upgrade. Today we stand-alone and combined with some other platform game online game to predict what may occur in the next few years, new systems and new technologies, these technologies may not be applicable to all types of online games, but after all, will become the next generation of virtual reality technology darling,SWTOR Gold, is not it? Sandbox system is suitable for online games range: ★ ★ sandbox first term in the computer industry is not credible for a number of sources and provides test with destructive environment, then this concept is applied to areas of the game means players in the game world, players can sloshing around in without having done any specific targets. System currently has a sandbox game is undoubtedly the most successful to the number of . In a large enough space to build content and incidents of this system, even if the System is suitable for online pet emotional range: ★ ★ at this stage of the online pet no more than two, one is fighting pet, a pet is ornamental, but no matter what kind, pet value, rarity and ability to most concerned about is the players, the players will rarely put real emotion pet, lost time is nothing more than the most intense reaction: they wasted a sum of RMB. Now let pet owners with the reality as to be domesticated, and the owner of slapstick and can lead to host online games almost no real feelings, and other platforms of this type is also the only game in Nintendo’s changes in environmental systems is the interaction between the environment. For example, in today’s scene can damage the system, a C4 explosives Zhata a tower, and tall building next door did not even block the windows broken, and the distant fountain of the water is still so clear,Buy SWTOR Credits, This is clearly inappropriate. situation as a whole. In addition the system will make the computer processor operations increased many times, we believe the computer waiting for it. Intelligent NPC system is suitable for online games range: ★ ★ ★ ★ intelligence of the NPC consists of two main components: First, the adequate response to a variety of events; Second, the reaction of interaction. In addition the system will be a sandbox system before the most important part of, but it applies to more types of online games. From the perspective of the game released this year, and some games to complete a smart NPC system one of two components, but it seems no one can fully integrate the two parts. Such as NPC must be the future of intelligent response to the interaction, simple point, that is, their own pleasure and disgust can convey to the other NPC, NPC can be made if other equally disgusted and delighted to judge. broadening of the gameplay. The scope of the task system is suitable for interactive online games: ★ ★ ★ This system first appeared in Europe and the United game, The system in the This full application. This system is the key to the success of the biggest players, a good guide and inspire the creativity of the players will decide whether the game unlimited playability, as Chris Metzen said: Millions of tasks.

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01/19/2012 by admin

Serious games – get the country’s creative industries innovation and industrial services _8712 _

See Showgirl, take the game around, latest news about Net Fair, Click to enter special text Sina Net Fair game / Road Swallow [Abstract] Serious Games Interactive as the information age, the concentration of cultural representatives, with the strong development of information technology thrust, far beyond the scope of pure entertainment, quickly to national defense,SWTOR Gold, education, health, business, government, social welfare and other applications of radiation, the development of contemporary innovative ground-breaking new national industry. Can we seize this historic opportunity to foster creative and cultural industries, new economic growth point, is placed in front of the government and enterprises is a major strategic challenge. First, the game industry, Problems and Solutions China has 100 million Internet users, including minors under the age of 18 accounted for 18%. Internet is full of a lot of violence, pornography, gambling and fraud, and other undesirable content, young people lack the ability to judge right and wrong and self-control, tend to indulge in the virtual world, causing great harm. The present. How to prevent young people indulging in online games, has become the focus of the whole society. In the many years of research have not been fundamentally changed, the insight that: to solve the problem of Internet addiction, there was to cut off the source of harmful games, developing useful games. Just think, if there is a game software, able to combine entertainment and learning together, so that children love as love online games as learning how to bring the social effects? Of course, it involves more extensive areas, education is only one of its many important functions. The rise of serious games in 2004, the United States. Serious games are pure entertainment purposes the original computer games, used in national defense, education, health, security, social welfare, business administration and public opinion surveys and other areas, but the game still retains the characteristics of participatory and fun, allowing users to proximity to The situation into it, get otherwise unavailable or unable to obtain experience and experience. The rise of serious games for the improvement of educational technology theory and application in educational practice, provides a new way. Serious Games and many more real-world problems and educational content for the background design, electronic game format, creating simulation learning environment, according to the modern experience of learning to achieve human-computer interaction mechanism to achieve Educational serious game based on the object of education, teaching content and methods can be divided into: child health education games, language learning games, military training games, simulation games investment, management simulation game, skills to learn the game, the game urban planning, architectural design games, brain puzzle game, crisis game, disaster prevention games, action simulation game, simulation, sports games …. And so on. Serious games for all age groups, around 360 lines of life-long learning needs, new world, full development of Serious game development game industry will become an important means of business, but also enable the industry to more general acceptance and recognition by consumers. Second, the concept of serious games in 2003, the International Game Developers Association (IGDA) Secretary Laura Rocca • Game of the Year Forum in China for the first time as ) is: Game is a participatory or interactive forms of entertainment. Game theorists define the world for the game is essentially three: participation, interaction and entertainment. Operation of computer games and various other acts, the game is entertainment-oriented behavior of the process, so the The fun of the game is divided into three areas: social fun fun experience the fun of the modern intellectual entertainment computer game designers, computer games are usually also mix in two or three of the fun. Serious games are basically the past in the computer simulation application areas, especially in the game which will use the method to simulate the use of independent, to become a specialized field. In addition to the three essential entertainment game – participation, interaction and entertainment, the serious nature of the game also offers a fourth ─ entertainment from the one primary Different from the traditional game, serious game design is not the purpose of entertainment-based, but rather focus on the knowledge to convey to the players, reflecting the game entertaining features. For example: A U.S. military training for the game, on reference to the U.S. military in Iraq on the battlefield data to increase the authenticity of the game. Some help physicians improve the surgical skills of surgical training games, and help train the driver’s driving training game, are very realistic and focus on the integration of professional knowledge. The user also often are Third, the uses of serious games, serious games applications covering at least the following areas: 1, means of self-education pre-school education: the process through the game, and combine knowledge in the game, quickly get a lot of knowledge to preschool children, is the Western developed State the most important means of universal pre-school education. Vocational education: training entrepreneurs 2, the mass media advertising game: mainly used for the advertising game. (Many free Flash web game or small game is an example). We can virtualize the commodity, the city of virtualization, let people download the form through the network to personally experience how good your product or waste, to determine the veracity of your beautiful city. Policy transmission: Policy advocacy and news of the game the game is representative of this type of game. Recruitment campaign: U.S. Department of Defense funded the development of the Internet game, 3, exercise training, environmental disaster drills Land: fires, earthquakes, typhoons and other Emergency Response personnel training. Public safety awareness training: South Africa psychologist Munita Dunn uses a simple traffic light game, to train children for strangers to touch their bodies from the security awareness. Defense training: [FSW 2004], the predecessor of the U.S. military to train soldiers of the simulation game. [Loughran 2004] is an instance of the use of Homeland Security. BreakAway U.S. companies in the 9 • 11 before the terrorist attacks is a known strategy game development company, has been the focus of its market-oriented entertainment. And since experienced a threat of future terrorist attacks, they began to focus on medical training: including surgical simulation training, simulation training and other cosmetic medicine 4, health care, clinical support tools: the transfer of patients through the course of the game’s attention, reduce patient treatment of pain. psychotherapy: the medical profession very early using a variety of games (non-computer games or computer games) to be treated as an auxiliary tool. Dr. Mark Wiederhold in the Serious Game Summit 2004 speech mentioned the use of heavy shooting game to treat patients the fear of spiders. daily Health: The Japan Okayama Central Hospital, five world-renowned medical institutions and the University of Texas Health Diabetes testing mobile games INSULOT, the game allows players to apply the knowledge gained in the daily diet,Buy SWTOR Power leveling, to effectively monitor and reduce their blood sugar levels; Meanwhile, the medical monitoring of patients through the game’s physical condition, to achieve real-time dynamic records management. 5, social and public opinion polls by the way this game players in the game of choice to investigate citizens’ likes and dislikes orientation and even the game could be achieved communication and social change tool with a variety of currently regarded as experience. play the Palestinians and Israelis, the purpose is to find a peaceful solution to the dispute as a new industry, a serious game applications is rapidly expanding. on the product currently known, serious games are the following categories:   military training game management game simulation game to learn skills    health care language learning game game game urban planning    architectural design games puzzle games brain game crisis    disaster prevention action simulation game simulation games   investment simulation game Sports Game IV The design features a serious game is a computer game designed for players expect digital content products. According to the survey, the most important player on the expectations of serious games is: 1 2 challenges and grow to meet the emotional experience to meet the 4 by 3 fantasy game for serious social the game is not the main purpose for entertainment, does not mean that the nature of the expense of entertainment. On the contrary, the essence is to promote entertainment players are willing to participate in, another main purpose of understanding or motivation to learn, so we need to explore the source of serious fun of the game The player will be the fun in the game can be divided into two categories: From process to be fun; from the rewards have fun. serious game = game design + teaching from the process to get the fun, including operations, challenges overcome the challenges of the process and so the puzzle, while the actual in-game rewards include the process of overcoming the challenges because of the benefits, or because the emotional impact of victorious satisfaction. the application of serious games theory – simulation we can summarize the following two types of fun with educational games: a design process so that players can have fun with the rewards at the same time 2, although not designed to allow players to have fun in the process, but the rewards can be fun. serious design of online games points: the benefits of single serious game can add more design elements of the game story, it is more able to , single game is more difficult to give serious players the motivation to overcome difficulties. It’s like personal self-learning process, often due to various reasons always (too busy, too many other entertainment, the lack of patience, no one can ask the difficulties encountered etc.), and stop learning. people involved in serious advantage of online games, players can compete with players and cooperation between the behavior of carefully designed game challenge, under the appropriate rules of the game, players can provide positive competitive environment. healthy competition will increase the player’s motivation to learn; and players in order to strengthen their competitiveness and produce cooperation, cooperation is a mechanism for establishing community an indispensable element, because the players will have a common purpose together and the community have increased because of the emotional ties the game. online games better scalability than the stand-alone game. online games design and analysis, without considering the operational problems. online games operating income, mainly from the long player Time continued to pay monthly fees, so continued to attract players to stay in the game world, has become the main topic of game design. online games continue to attract players to be able to return to the game, the most important are the following points: update rollup of the community five, China’s development environment for serious game serious games back in China appeared in 1995, although the name was not yet, but entertaining game industry in China has been pursuing, until 2004 the Government of support the military market is not just the civilian market today has formed a five segments: 1, 2 youth education, disaster relief 3, anti-riot law and order 4, 5 health care, business administration, according to industry experts predict that China seriously game market will be far more than traditional games from 2004, the Chinese game market has begun to segment transition. Internet market, although the game reached 36 billion, but the growth rate in 2002 compared with the already substantial decline. and two digital entertainment game market compared to the size of the potential serious games market will be three or even four-digit number above. serious game mainly through the game means to achieve the aims of education, thus improving the effectiveness and efficiency of education and it has been More and more people (including schools, parents, government, students, game developers, operators, experts, etc.) of concern. With the growth of China’s game industry, and serious games will be in the theory and practice more mature, as we are widely accepted as more capital investment and playing video games of the first generation to enter adulthood, serious theme of the game in the future more and more people are welcome, good intentions will be more fully reflected.

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01/19/2012 by admin

Ding said the game client is still the leading Internet entertainment industry services _8502 _

Netease CEO Ding Lei in the 2011 third quarter earnings conference games behind the client , said web game market is not known ; but in recent years the rise of other Internet entertainment , such as microblogging and video game industries temporarily affected. Earnings at the meeting , some analysts pointed out that where some progress , but there is no data , no user behavior support Other analysts question whether the recent rise of microblogging and video revenues will affect the game ? Ding once again behind the game client , that the Internet entertainment industry , the carrier is not important , the content itself,Cheap SWTOR Power Leveling, the most important; whether microblogging , or video,SWTOR Power Leveling, have no stable team output , but the game industry already has the size and shape of a large number of team in the output of high -quality content , so they rise no effect on the gaming industry temporarily . According to the official website Netease game show , has introduced four new web games ,

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01/18/2012 by admin

Magic Card Wizard version 2 open test -wide battle network games _8040 ​​_ Secret

A copy of the game around, to develop the core gameplay guardian wizard, has become The open test, the game will usher in a major update, including the 75 level cap on the new professional package, . December 2, The battleground daily 20:30 – 21:30 open, players can enjoy the scene in which the PK experience grand passion, and to obtain a rich harvest. Players enter the battlefield scene,Buy SWTOR Power leveling, will be based on the average player rating assigned to the two camps among the maximum number of each camp for 30 people. Players can enter the battle zone after the speed advantage of the resources or number of advantages in point of contention, when resources are vested in one party, the party’s resources accumulated points will increase,SWTOR Power Leveling, while there will be cumulative experience. Then, one after another about to begin the battle for resources, tacit understanding of the team will be the winner! Second, the 75 struck the first blow, advanced equipment falling with 75 character level cap on, and the corresponding high-level equipment is also open access approach. The new character level open, comprehensive upgrade vocational skills, dazzling high-level equipment to join, will make the game an instant surge of PVP content, the contest between the various professional about fighting increased, the opportunity to learn the team has come! Today, you are involved in PK it? Third, the strongest passion PVP talent build wizard vast universe the sky, shining wizard who cast the soul of the constellation, thousands of years had not dimmed. One hidden mysterious spell, when the soul of beads connected to the mysterious gift from the Wizard will show the strength of its bright. Beads with precious soul, will make the player more powerful wizard, the wizard’s talent would be enhanced when the time will be more powerful, more destructive skills, thereby enhancing the intensity of PVP play! Want to change the strength of its own it? Enjoy the new version of the wizard to create your strongest it! Fourth, the three new copy of the feeling of fighting alongside the new version, the game opened up, story is also wonderful. Jing Ling teeth carrying the fate of increased several times. Fifth, a variety of pets on-line, good partners sharing weal and woe in the open beta, the game will launch several new pets to accompany the player battles Carlisle’s dream trip. 1, the Naga warriors: Naga tribe cream of the crop, their body is always flowing strikes, indomitable blood, have it with me, fighting side by side every game, will make blood surging. 2 Temple Guardian: they were originally guarded the Temple of Warriors, The Untouchables brave bold. Weekdays in the quiet of some may make them less energy, but this does not mean that they are fighting in the way, dangerous battlefield, they are the most formidable opponent. 3, the stumps were: stands for thousands of years, turned into a wizard, born on the family tree who has a heavy and steady character, as the most powerful backing, they are haughty and unyielding, indomitable! 4, Naga Assassin: family girl, it is not willing to be that man’s aura, independent, arrogant and tough, with the strength of proven value to the world its existence. Sixth, look for a straight flush, new features and activity updates in Carlisle world, Whenever there is alien into the However, the exiled

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01/18/2012 by admin

Tien Sword soldiers soul so you can not spend money with online games _7969 _ Artifact

One new element Leaving the player’s heart is,Cheap SWTOR Credits, Sina successfully capture a player favorite video game, in addition to its strong gameplay, but also need the game has a high balance. For the majority of gamers, but many do not have to pay people to afford the game, the game can not afford the fees issue. RMB players into the game for the absolute protagonist, in the One reason is that in addition to the game for the balance of RMB players set made with ordinary players, but also known as non-RMB players with the best assistant . Xing Zhu Bing Yuan Ling soul skills, Can be It is a powerful weapon with vitality. Overlord Overlord preliminary understanding of the skills of soldiers Soul soldiers Soul, we have to explain why First, the player reaches a certain level, the system can be presented with the professional Soldiers captured the soul of the prop is also very cheap at a sale in the NPC. Players can also participate in activities and games to Of course, into the Senior soldiers Soul soldiers Soul skills day falling [Island] island soldiers soul is activities. Island in the military spirit, you can see four players compete to capture the soul of the soldiers busy figure. Spirit Island is open daily from soldiers is :20:00-20: 30, soldiers entered the soul of the player the moment the island, you can see a list of these withstand the different form Soul soldiers Soul soldiers on the island to provide the characteristics of two types: the first category: High Star is 3 star,Cheap SWTOR Power Leveling, 3 star quality is low. The second category: low star that is a star, a star high quality. Spirit Island in soldiers, players can visually see the Xing Zhu Bing Yuan Hui skills on the soul, works. The game’s system settings, designed to allow players to have a different experience of the past, fantasy game; the integration of four unique and innovative, Creative, quite a milestone means. This is a set of 3D elements in the culmination of the popular online games, fantasy games called Jones to make. Please pay attention to the latest game exposure:

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